How to blur other players' names in gameplay footage
Ask Vizard Agent to blur every username, and expect it to find several kinds. In one match a name shows in the top HUD, floating above teammates as they move, scrolling through the kill feed and on the death card. A blur sized for the first will miss the other three entirely.
What do you type into Vizard Agent?
Ask for all of them rather than pointing at one. Naming a single example anchors the job to that one kind of overlay, and the kill feed will still be carrying usernames when you upload. Vizard Agent can cover everything or leave your tag visible, so say which: "all the player names" usually means everyone except the person posting.
Prompt
What does Vizard Agent actually do?
Most of the work is finding where the names actually appear. On a round of team shooter footage the answer was four interface systems that each behave differently, and asking which kinds of overlay the game has turns an endless frame-by-frame hunt into four bounded problems. In the session behind this article it:
- Built a contact sheet of representative frames and extracted high-resolution crops of the HUD to map the name positions precisely.
- Analysed the whole match to identify every type of username overlay and when it appeared, then built a focused sheet around those moments.
- Enlarged each candidate region at original resolution, confirmed the pixel locations of the fixed overlays and checked the centre-screen and death-card regions.
- Made coordinate-labelled frames and mapped the floating tags' paths through corridors, doorways and stairwells without obscuring the action.
- Handled separately the moments where two tags cross in a corridor and overlap for a few frames.
- Tracked the kill feed on its own, since it scrolls rather than moves.
When does this not work well?
Some footage cannot be cleaned to a publishable standard. Names baked into a busy centre-screen scoreboard, tiny text in a compressed stream recording, or full names in a scrolling chat panel may leave something readable at full resolution. Chat panels are better cropped out than blurred, and names on skins or in-world signage aren't part of the interface at all.
Common questions
Will it blur my own name too? Only if you want. Tell Vizard Agent to keep your tag visible.
What if two tags overlap? Vizard Agent handles that case separately so neither name becomes readable.
Will the score still be readable? Yes, if you name it to Vizard Agent as something to keep.