Vizard Agent

How to cut a horror trailer from your own gameplay

Last updated 2026-10-10 · 2 min read

Upload your play sessions and tell Vizard Agent the tone. Vizard Agent reviews every recording for the moments that carry dread, generates and compares two soundtracks by their energy curves, tests the grade on sample frames, and cuts the trailer to the music's cue points.

What do you type into Vizard Agent?

Name the register in the same breath as the format. Vizard Agent uses that word to generate the soundtrack, choose the grade and set how long each shot holds, so "dark and moody" and "epic" produce genuinely different films from identical footage.

Prompt

Cut a [30] second trailer from my footage: [dark and moody]. Cinematic grade, title cards, ending on [the title].

What does Vizard Agent actually do?

A trailer isn't a highlight reel. Highlights show you winning and a trailer withholds, so it's built from the empty corridor before the monster rather than the monster itself. Most of the work is looking closely at atmospheric moments, then building the cut to the music's shape. In the session behind this article it:

When does this not work well?

A trailer cut from gameplay is bound by what the game looks like and by who owns it, and no edit works around either. Check what the publisher permits for promotional cuts. Health bars and prompts read as gameplay rather than cinema, a grade can't hide a low frame rate, and if every clip is action there's nothing to build tension from.

Common questions

How is this different from a highlight reel? Highlights show what happened. A trailer withholds, which means different footage entirely.

Does it generate the music? Yes. Vizard Agent generated two here and compared their energy curves before choosing.

Will it grade the footage? Yes. Vizard Agent tests the grade on sample frames before applying it to the whole cut.