Vizard Agent

How to find out how many more clips you need to avoid repeats

Last updated 2026-09-15 · 8 min read

Ask Vizard Agent how many footage slots the cut actually has. It builds a numbered index of every slot and the clip filling it, counts the ones that are still duplicates, and tells you the shortfall — then places whatever you send next into non-adjacent slots so two copies of a shot never sit near each other.

What is the short version?

A two-minute montage might need forty distinct shots in it. If you supplied thirty, the edit repeats ten of them whether or not anybody actually decided to, and the only way out of that is to know the number rather than to keep watching for it.

  1. Go to Vizard Agent with the cut.
  2. Say you want no repeated clips at all.
  3. Ask how many more you need to send.

What do you need before you start?

The cut and the footage behind it. Vizard Agent maps slots to source files, so it helps if the clips have names or numbers that survived the upload — otherwise the first job is reconstructing which file ended up where.

What do you type into Vizard Agent?

Ask Vizard Agent for the number rather than for the fix. "Remove the repeats" is simply impossible without more material, whereas asking how many slots are still unfilled turns an unachievable note into a shopping list you can actually go and fill.

Prompt

My goal is no repeated clips anywhere in this. Build me a numbered list of every footage slot and which clip is in it, tell me exactly how many slots are still duplicates, and when I send more, spread them so no repeat ends up next to another.

Variants worth knowing:

What does Vizard Agent actually do?

Here is the sequence Vizard Agent worked through on a real two-minute opening title sequence built from dozens of supplied clips. The index arrived late, after several rounds of "there are still repeats in it", and building it is what finally ended the loop.

  1. Finds the mapping between clip numbers and original files.
  2. Reads the shot plan to build the scene list.
  3. Reviews every clip and describes what is in it.
  4. Builds a numbered index sheet of clips against slots.
  5. Counts the exact number of footage slots the cut contains.
  6. Reports how many are duplicates.
  7. Places new clips into repeat slots as they arrive.
  8. Spreads them across non-adjacent slots.
  9. Lists the remaining repeat slots after each batch.
  10. Re-cuts long clips at different action moments when material runs out.

Step five is the answer to the question people actually have. "How many more do you need" is unanswerable by looking at the video and trivial once the slots are counted, and it converts an open-ended complaint into one more upload.

Step eight is a quieter kind of quality. Two copies of a shot twenty seconds apart are invisible; the same two back to back are the only thing anybody sees, so where the remaining repeats sit matters as much as how many there are.

Step ten is the move when there is no more footage coming. A long clip usually contains several distinct moments, so re-cutting it at a different action gives you material that reads as a new shot rather than as the same one again.

What does the result look like?

A montage with no repeated shots in it, or else a precise account of how many remain and exactly which slots they sit in. Vizard Agent keeps the index afterwards, so the next batch of clips goes straight into named slots rather than triggering another full review.

When does this not work well?

Some repeats cannot be removed at all, and Vizard Agent will say which. A montage longer than your footage is going to repeat something, and an edit whose structure calls for a returning shot — a motif, a logo, a hero frame — is repeating it on purpose.

How do you fix a result that came back wrong?

Refer to the slot numbers rather than to moments in the video. Because Vizard Agent built a numbered index in the first place, a note like "slots 12 and 31 are the same shot" is completely exact, whereas "there are still repeats" simply starts the whole review over again.

How does Vizard Agent compare to doing it yourself?

By hand you watch it back, spot a repeat, swap it, watch again, and spot another — because there is no list, only impressions. Each round finds a few and misses the rest, and nobody ever learns how many clips the cut actually needed.

By hand Vizard Agent
The question "Are there repeats?" "How many slots are unfilled?"
The evidence Watching it back A numbered index
Finding them A few per pass All of them, counted
Placing new clips Wherever they fit Into non-adjacent repeat slots
Running out Give up on the rule Re-cut long clips for more shots

Common questions

How does it know what a slot is? From the shot plan. Vizard Agent counts the cut's footage positions.

Can it tell me the exact shortfall? Yes. That is exactly why Vizard Agent counts the slots.

What if my clips are not named? Vizard Agent reconstructs the mapping from the assembly.

Will it use a clip twice if it has to? Only if you run short, and Vizard Agent will tell you where it did.

Does a near-duplicate count? Vizard Agent flags them; whether they count is your call.

Can I send clips in batches? Yes. Vizard Agent puts each batch into the worst remaining slots.

Why non-adjacent? Because adjacent repeats are the only ones viewers notice.

Can it make more shots from what I have? Yes. Vizard Agent re-cuts long clips at different action moments.

Does the index survive a re-edit? Yes. Vizard Agent keeps it so the next batch is quick.

What about repeats in the graphics? Same idea, though those are usually intentional.

Can it check a finished video? Yes, even without the shot plan, though Vizard Agent takes longer to rebuild the mapping.

Will it change the edit's rhythm? No. Vizard Agent swaps content into existing slots.

What if two clips look identical? Ask Vizard Agent to treat them as one and re-count.

Why did I keep finding more? Because you were sampling by eye and the cut had a number you had not seen.