How to generate a cinematic fly-through of a place that does not exist
Describe the space and how the camera should move through it. Vizard Agent finds the exact boundaries of the narration inside your audio, generates each scene as its own shot, regenerates any that drift from the brief, and assembles them to the voiceover with measured sound design underneath.
What do you type into Vizard Agent?
Describe the space, the movement and the exclusions. Vizard Agent reads each of those as a separate constraint, and the exclusion list is the one people leave out, which is how an abstract data visualisation ends up with a figure walking through it. Generators add people to empty spaces by default.
Prompt
What does Vizard Agent actually do?
A fly-through of a place you cannot film is a sequence of generated shots joined by continuous camera movement. Two details matter: the narration is trimmed to its true spoken boundaries first, and every shot is checked against the brief, because a generator will quietly ignore part of it. In the session behind this article it:
- Analysed the supplied audio, found the exact start of the narration inside it, checked the word timestamps around that section and extracted the voiceover.
- Verified the trimmed voiceover's quality and its start and end boundaries.
- Generated the four cinematic scenes and the background score concurrently, then the sound effects, and reviewed frames from every shot as a contact sheet.
- Regenerated the scene that contained a humanoid figure the brief had excluded, and checked the replacement.
- Generated word-accurate captions, measured the voiceover, music and effects in LUFS, assembled the cut, then repeated the whole process for the second section.
- Delivered two fifteen-second sections. The one probed was 1080x1920, H.264, 30fps and 15.3 seconds long, with AAC audio.
When does this not work well?
Everything on screen is generated, which is right for a space that does not exist and wrong for anything that has to be accurate. Vizard Agent builds convincingly, and the gap between convincing and true is the risk. It evokes a type of space, not your facility, so don't present it as a render of a real design. Continuity across generated scenes is approximate, too.
Common questions
Can Vizard Agent make this look like our actual facility? No. It evokes a type of space rather than reproducing a specific one.
Do I need to supply the narration? Either. Vizard Agent will write one, or find the spoken section inside audio you already have.
Will there be people in the shots? Only if you want them. Say so explicitly either way, because generators add them by default.