Vizard Agent

How to make an object change over the length of a clip

Last updated 2026-10-10 · 2 min read

Describe both ends to Vizard Agent: what the object is at the start and what it has become by the end. It generates the two states in the same frame so the lighting and background match, isolates each as a layer, and animates between them across the clip's own duration.

What do you type into Vizard Agent?

Describe the end state as a picture rather than as a process. "Rots" is a verb with an enormous range, whereas "brown, shrivelled and sunken by the final frame" tells Vizard Agent exactly where the animation has to arrive by the time the clip ends. Say how the change should be paced and what has to stay untouched.

Prompt

Turn the coffee cup in this clip into a green apple, and have the apple rot progressively so it is clearly brown and shrivelled by the end of the video. Keep the table, the background and the original sound exactly as they are.

What does Vizard Agent actually do?

This is a replacement plus a timeline. Vizard Agent builds both ends as a pair in the same frame, so the only difference between them is the thing that is supposed to change. Generated separately, they would come back with different lighting, different shadows and different positions. In the session behind this article it:

When does this not work well?

Some shots cannot hold a state change. If the object is handled, moves behind something, or the camera moves around it, the two-state approach has to become full tracking, and every frame between the states has to hold up on its own. Very long clips need building in stages, and a reflective surface keeps the old object in its reflection.

Common questions

Can it go the other way, rotten to fresh? Yes. Vizard Agent treats it as the same job with the states reversed.

Does the camera have to be still? It is much easier. With a moving camera, Vizard Agent has to track as well as animate.

Can it keep the original audio? Yes. Vizard Agent composites the picture and leaves the sound alone.