Vizard Agent

How to punch in on the action when the camera was too far away

Last updated 2026-09-22 · 8 min read

Tell Vizard Agent that the play is the subject and the camera was too wide. It samples the recording to find where the action actually sits in the frame, crops to keep it centred through the whole length, and then goes back and tightens further on the specific stretches where it is still too distant.

What is the short version?

Someone put a phone on a tripod and recorded the whole game. The footage is complete and unwatchable, because the players are small and the ball is smaller. Vizard Agent reframes to the play rather than to the pitch.

  1. Tell Vizard Agent the action is the subject.
  2. Let it find where play sits before choosing the crop.
  3. Name the sections that are still too wide.

What do you need before you start?

The recording, and a sentence about what you actually want to see. "The football action should be the centrepiece" is enough, and it is meaningfully different from "make it look better" — it tells Vizard Agent what to keep when the crop has to choose.

Think about what you are willing to lose. A tighter crop means less pitch, and a pass that travels out of the new frame is invisible even though it happened. Say whether you would rather see the ball closely or see the whole move.

What do you type into Vizard Agent?

Describe the problem rather than the fix. "Crop it 1.5×" is a setting you would be guessing at from the outside; "the camera is too far away at points" is a description Vizard Agent can measure against the footage itself.

Edit this so the football action is the centrepiece. The camera is too far away at points.

That was the whole request in the session behind this article, and the phrase "at points" did real work — it said the problem is not uniform, which is why the job ended with a second, tighter pass on specific windows rather than a harder crop everywhere.

What does Vizard Agent actually do?

It finds the play before it crops. Sampling sections across the recording shows where the action sits in the frame and how much it moves, and that determines both how tight the crop can be and whether it has to follow the play or can stay centred.

In that session the sequence ran:

The test slice matters. A full-length encode of a game is slow, and finding out the crop is wrong after it is the most expensive way to learn that.

What does the result look like?

A watchable recording of the game. The players are large enough to follow, the ball is visible, and the framing stays stable rather than drifting about looking for the action. The ending gets a deliberate hold on the score card instead of stopping when the camera did.

Vizard Agent checks the audio as well as the picture. A crop does not change the sound, but a trim does, and the last seconds of that session went on confirming the fade into the score card was actually audible rather than technically present.

When does this not work well?

When the source has no resolution to spare. A 1.5× crop out of 1080p delivers about 720, which is fine; a 3× crop out of the same source is visibly soft, and no amount of sharpening puts back detail that the sensor never resolved. Vizard Agent will tell you what the crop costs before applying it.

It also struggles when play crosses the whole width quickly. A crop that follows a fast counter-attack either moves so much that it reads as a swinging camera, or lags and misses the ball. Sometimes the honest answer is a wider crop on those passages.

And it cannot fix a camera pointed at the wrong end. If the action left the frame entirely, the footage simply does not contain it.

How do you fix a result that came back wrong?

Give the timestamps of the stretches that are still too wide. That is exactly how the session behind this article finished — the full-length crop was right almost everywhere, and one window needed a tighter, off-centre treatment of its own.

If the framing swings around too much, say so. Vizard Agent can hold the crop steady and accept a slightly wider composition, which almost always looks more professional than a frame that chases the ball.

If there are long stretches of nothing, ask for them to be trimmed rather than cropped. Dead camera time between phases of play is a cutting problem, not a framing one, and Vizard Agent checks the exact cut points so the join does not lose the start of the next move.

How does Vizard Agent compare to doing it yourself?

Cropping a whole game by hand means keyframing a position track across ninety minutes, and nobody does that — what people actually do is pick one crop, apply it to everything, and accept that a third of the footage is badly framed.

The difference is the second pass. Measuring where play sits, then treating the weak windows separately, is what makes a fixed crop workable. It is also the part that is too tedious to do by hand, which is exactly why the uniform crop is the norm.

Common questions

How much can it crop? About 1.5× from 1080p without visible softening. Vizard Agent says what a tighter crop costs.

Will the frame follow the ball? It can, though a steady crop usually looks better. Vizard Agent will show you both.

Does the audio change? Not from the crop. Only trims affect it, and Vizard Agent checks the joins.

Can it cut out the dead time? Yes. Say so and Vizard Agent trims the gaps between phases of play.

What about the scoreboard in the corner? Tell Vizard Agent to keep it in frame and the crop works around it.

Can I get vertical clips too? Yes, from the same reframed master. Ask in the same job.

Does it work for other sports? Yes. The measurement is on where the action sits, not on the sport.

What if there are two cameras? Vizard Agent can cut between them, which is a different and better answer than cropping one.

Will it look soft? Not at a modest crop from a good source. Vizard Agent reports the output resolution.

Can it hold on the final score? Yes, with a fade. Vizard Agent measured where the source ambience falls silent to place it.

How long does a full game take? Long. Vizard Agent tests on a slice first so the long encode only runs once.

Can I ask for one player to be followed? Yes, that is a different job and Vizard Agent can do it from the same source.

Does the original get changed? No. Vizard Agent delivers a new file.

What if the tripod drifted? Say so. Vizard Agent can stabilise before cropping, at a small cost in frame.