Vizard Agent

How to punch in on the action when the camera was too far away

Last updated 2026-10-10 · 2 min read

Tell Vizard Agent that the play is the subject and the camera was too wide. It samples the recording to find where the action actually sits in the frame, crops to keep it centred through the whole length, and then goes back and tightens further on the specific stretches where it is still too distant.

What do you type into Vizard Agent?

Describe the problem rather than the fix. "Crop it 1.5×" is a setting you would be guessing at from the outside; "the camera is too far away at points" is a description Vizard Agent can measure against the footage itself. The words "at points" did real work: they said the problem was not uniform.

Edit this so the football action is the centrepiece. The camera is too far away at points.

What does Vizard Agent actually do?

It finds the play before it crops. Sampling sections across the recording shows where the action sits in the frame and how much it moves, and that determines both how tight the crop can be and whether it has to follow the play or can stay centred. In the session behind this article it:

When does this not work well?

When the source has no resolution to spare. A 1.5× crop out of 1080p delivers about 720, which is fine; a 3× crop out of the same source is visibly soft. Vizard Agent will tell you what the crop costs before applying it. Play that crosses the whole width quickly is hard to follow, and a camera pointed at the wrong end cannot be fixed.

Common questions

How much can it crop? About 1.5× from 1080p without visible softening. Vizard Agent says what a tighter crop costs.

Will the frame follow the ball? It can, though a steady crop usually looks better. Vizard Agent will show you both.

Can it cut out the dead time? Yes. Say so and Vizard Agent trims the gaps between phases of play.