How to put your own models into a generated action scene
Upload photographs of your model from several angles and tell Vizard Agent to preserve it exactly. Vizard Agent studies each reference, builds a locked character sheet the whole film will be generated against, checks the details you care about, and only then starts building the scene.
What is the short version?
Something you built by hand — a model, a kit, a customised object — is specific in a way a description is not. Getting it into a generated film means locking its appearance down first, because generation drifts and a drifting model is not your model.
- Go to Vizard Agent and upload reference photographs from several angles.
- Say the object's details must be preserved exactly.
- Describe the scene and how long it should run.
What do you need before you start?
Photographs and a scene. Vizard Agent needs more than one view because a single photograph does not establish what the object looks like from behind, and the details you care about are worth naming so they get checked.
- The references. Several angles, well lit.
- The details. Paint, decals, weathering, weapons.
- The scene. What happens, and where.
- The length. Forty-five seconds is a short film.
- The style. Cinematic, animated, documentary.
What do you type into Vizard Agent?
List what must be preserved rather than saying "keep it the same". Vizard Agent turns that list into the things it checks on the character sheet, and naming the weathering or the decals is what stops them being quietly smoothed away.
Prompt
Variants worth knowing:
- A locked character sheet. Built first, referenced throughout.
- Specific details checked. Wheels, markings, a particular panel.
- Storyboard frames first. Before any motion is generated.
What does Vizard Agent actually do?
Here is the order Vizard Agent worked in on a real film starring two custom models. The whole first half is preparation: nothing moves until both objects have a character sheet that has been looked at and approved.
- Downloads the reference images and builds a contact sheet of them.
- Looks at the vehicle references and inspects each supplied view in turn.
- Inspects the second model's front view and its detailing.
- Checks the available tools and their prices, then reads the generation options.
- Prepares two further reference views and checks a close-up.
- Creates locked character sheets for both models and checks the results.
- Cleans and re-uploads the reference images when the first sheets come back wrong.
- Creates the locked character sheets again and prepares them for review.
- Reviews both sheets, checks the second model's wheels and markings specifically, then generates the eight storyboard frames.
Step 7 is the honest part. The first attempt at the character sheets failed, and rather than working around it the references were cleaned up and the sheets rebuilt — because everything downstream is generated against them.
What does the result look like?
A short cinematic film in which the two objects on screen are recognisably the ones on your shelf: the same silhouettes, the same paint, the same decals and the same wear, moving through a scene that never existed, built out from eight storyboard frames.
Everything else in the film is generated. The models are the fixed point, which is the opposite of the usual arrangement where the environment is real and the subject is invented.
When does this not work well?
Preserving one specific object through generation is close to the hardest thing you can ask for, and some objects resist it a great deal more than others do. These are the limits worth understanding properly before Vizard Agent starts building anything.
- One photograph is not enough. Angles you do not supply get invented.
- Fine detail simplifies. Tiny decals and text are the first casualties.
- Complex geometry drifts. The more distinctive the shape, the harder it is to hold.
- Motion strains consistency. A model turning is harder than a model still.
- Someone else's design is theirs. A licensed kit or a branded vehicle carries rights.
How do you fix a result that came back wrong?
Name the detail that is wrong. Vizard Agent keeps the reference contact sheet, both character sheets, all the detail checks and the storyboard frames, so a shot can be regenerated against the same sheet without rebuilding the film.
- "The wheels are wrong in shot four." Regenerated against the approved sheet.
- "It lost the decals." The sheet is rebuilt with those checked explicitly.
- "It looks too clean." The weathering is added back to the character sheet first.
How does Vizard Agent compare to doing it yourself?
By hand this means filming your models on a table with whatever lighting you have, or modelling them in 3D from scratch. The first looks like models on a table; the second is weeks of work before a single frame exists.
| By hand | Vizard Agent | |
|---|---|---|
| The object | Film it, or model it in 3D | Locked from your photographs |
| Consistency | Physically identical, or rebuilt | A character sheet every shot follows |
| The scene | Whatever you can build | Generated around the objects |
| Checking | Notice the drift later | Specific details verified on the sheet |
Common questions
How many reference photos do I need? Several, from different angles. Vizard Agent will invent whatever view you do not supply.
Will the model look exactly right? Closely, if the details are named. Vizard Agent checks the ones you list on the sheet.
Does it work for anything other than vehicles? Yes. Vizard Agent handles figures, kits, props and products in exactly the same way.
What is a locked character sheet? A reference Vizard Agent generates every shot against, so the object stays consistent.
Can I approve it before the film is made? Yes, and you should. The sheet is where corrections are cheap for Vizard Agent to make.
Why rebuild the sheets rather than working around a bad one? Because every frame afterwards is generated against them. A flawed sheet propagates the flaw into the whole film, so the cheapest moment to fix it is before anything else exists.
How long can the film be? Forty-five seconds worked here. Longer gives Vizard Agent more shots and more chances to drift.
Can my models move? Yes, though motion is where consistency is hardest to hold.
What about a licensed model kit? The design belongs to someone. Personal use is one thing; publishing is another.
Can the same models appear in more than one film? Yes, and that is where the work pays off. Vizard Agent reuses the locked character sheets, so a second film starring the same models skips the entire preparation stage.
Should I photograph the model specially for this? It is worth ten minutes. Vizard Agent works from what you give it, and four clean, evenly lit angles produce a far more faithful character sheet than a handful of shelf snapshots.
Why storyboard before generating motion? Because a still frame is cheap and a moving shot is not. Vizard Agent settles the composition and the model's appearance across eight frames first, so the expensive step only runs once things are right.
Does Vizard Agent check the finished film? Yes. It reviews the shots against the character sheets before delivery.