Vizard Agent

How to put your own models into a generated action scene

Last updated 2026-10-10 · 2 min read

Upload photographs of your model from several angles and tell Vizard Agent to preserve it exactly. Vizard Agent studies each reference, builds a locked character sheet the whole film will be generated against, checks the details you care about, and only then starts building the scene.

What do you type into Vizard Agent?

List what must be preserved rather than saying "keep it the same". Vizard Agent turns that list into the things it checks on the character sheet, and naming the weathering or the decals is what stops them being quietly smoothed away. Upload several angles too, because a single photograph doesn't show what the object looks like from behind.

Prompt

Create a [45-second cinematic post-apocalyptic vehicle chase] starring the two exact models in the reference images. Preserve their shapes, weapons, armour, paint, decals, proportions and weathering throughout the entire film.

What does Vizard Agent actually do?

Nothing moves until each object has a character sheet that has been looked at and approved. Generation drifts, and a drifting model is not your model, so Vizard Agent locks the appearance first and generates every shot against that sheet. Still storyboard frames come before any motion, because a still is cheap and a moving shot is not. In the session behind this article it:

When does this not work well?

Preserving one specific object through generation is close to the hardest thing you can ask for. Angles you don't supply get invented, tiny decals and text are the first casualties, and the more distinctive the shape, the harder it is to hold. A model turning is harder than a model still. A licensed kit or a branded vehicle also carries someone else's rights.

Common questions

How many reference photos do I need? Several, from different angles. Vizard Agent will invent whatever view you do not supply.

What is a locked character sheet? A reference Vizard Agent generates every shot against, so the object stays consistent.

Why rebuild the sheets rather than working around a bad one? Because every frame afterwards is generated against them, so a flawed sheet carries the flaw into the whole film.