Vizard Agent

How to repaint surfaces in a room walkthrough and leave the floor alone

Last updated 2026-10-10 · 2 min read

Tell Vizard Agent which surfaces should change colour and which must not. It maps where each one appears across the whole walkthrough, builds a tracked matte for them rather than relying on a colour filter, and checks at every camera move that the surfaces you protected, usually the floor, came through untouched.

What do you type into Vizard Agent?

List the surfaces on both sides of the line. The request that causes rework is the one that names only what changes, because every surface you leave unnamed becomes a judgement call made on your behalf. "Make the interior white" covers at least four jobs, so tell Vizard Agent exactly what's in and what's out.

Prompt

Make the interior white: the walls, the ceiling and all the cupboards. The floor stays exactly as it is. Show me a test on one section first so I can see the cabinets going white and the floor staying put.

What does Vizard Agent actually do?

A colour filter changes everything that happens to be that colour, which in a room means the cabinets, the floorboards and part of the wall. What works is a matte that follows each surface as the camera moves past it. Vizard Agent tries the cheap approach first, then builds that matte. In the session behind this article it:

When does this not work well?

The surfaces have to be distinguishable from each other in the first place. A white wall meeting a pale floor, a reflective worktop, or a room lit so unevenly that one surface reads as three colours all make the boundary hard for Vizard Agent to hold. Glass and mirrors still show the unchanged room.

Common questions

Can it change only the cabinets? Yes. Vizard Agent tracks them as their own surface.

Will the floor be safe? Yes, and Vizard Agent checks it across the whole walkthrough.

Can I see a test first? Yes. Vizard Agent tests one section before the full render.