Vizard Agent

How to stop a reverse effect snapping into the shot

Last updated 2026-09-10 · 8 min read

Tell Vizard Agent the reverse snaps. It splits the clip at the turn, ramps the speed down through the frames before it and back up through the frames after, and places the turn on a beat — so the motion pulls back, reverses and pulls forward again rather than jumping from one direction to the other in a single frame.

What is the short version?

Reversing a section and cutting straight into it changes direction in one frame, which the eye reads as a glitch rather than an effect. Slowing into the turn and accelerating out of it is what makes the same reverse look deliberate.

  1. Go to Vizard Agent with the clip.
  2. Say where the reverse should start, by what happens on screen.
  3. Say it should ease into the reverse rather than snap.

What do you need before you start?

The clip and the moment. Describing the moment by the action — the ball leaving the foot, the glass hitting the table, the door closing — is more reliable than a timestamp, because that is the frame the effect has to hinge on.

What do you type into Vizard Agent?

Describe the shape of the speed rather than asking for a reverse. A reverse is a single instruction with one obvious implementation; a ramp into and out of it is a description of how the motion should behave, which is the thing you are actually missing.

Prompt

Find the exact moment the reverse should begin and split there. Over the few frames before it, ramp the speed down — a hundred per cent, seventy-five, fifty, twenty-five — then start the reversed section, then bring it back up the same way. I want a pull back, reverse, pull forward rather than a hard snap. Put the turn on a beat.

Variants worth knowing:

What does Vizard Agent actually do?

Here is the order Vizard Agent worked in on a real sports clip that needed a reverse in the middle. The ramp is built as a series of steps rather than as a single speed change, which is what gives it its shape.

  1. Finds the exact frame where the action turns.
  2. Splits the clip at that point.
  3. Ramps the speed down across the frames leading into it.
  4. Starts the reversed section from the slowest point.
  5. Ramps the speed back up across the frames coming out.
  6. Finds the music's beat grid so the turn can be placed on it.
  7. Moves the turn to the nearest strong beat.
  8. Renders the section and reviews it frame by frame.
  9. Checks the join on both sides of the turn.
  10. Smooths the ramp where the steps are still visible.
  11. Checks it in motion rather than on stills.

Step three is the whole technique. A speed ramp made of a few steps reads as deceleration; the same change made in one jump reads as a mistake, and the difference is only a handful of frames on either side of the turn.

Step six is what separates a good reverse from a clever one. On music, an effect that lands anywhere feels arbitrary; the same effect landing on a beat feels like the reason the beat is there.

What does the result look like?

A shot that slows as it approaches the moment, runs backwards for a stretch, then accelerates forward again — with the turn Vizard Agent placed falling on the beat and no single frame anywhere in it where the direction simply flips over.

It reads as an effect somebody chose rather than something the file did.

When does this not work well?

Ramping needs spare frames to ramp across. Footage shot at a low frame rate gives Vizard Agent very few frames to slow down into, so the deceleration either happens too fast to register at all or turns into visible stepping between speeds.

How do you fix a result that came back wrong?

Say whether the problem is where the turn happens or how the ramp behaves around it. Vizard Agent keeps the split point and the speed steps it used, so moving the turn and softening the ramp are two separate adjustments rather than one rebuild of the whole thing.

How does Vizard Agent compare to doing it yourself?

By hand a reverse is applied to a selection, which produces exactly the hard snap you are trying to avoid. Building the ramp means several small speed changes either side, and getting the turn onto a beat means measuring the music rather than eyeballing the waveform.

By hand Vizard Agent
The reverse Applied to a selection Split, ramped, reversed, ramped
The turn Wherever the selection starts On the action, then on a beat
The ramp One speed change Stepped, then smoothed
Judging it On the timeline Frame by frame and in motion
The music Ignored Measured, and the turn placed on it

Common questions

Why does a plain reverse look wrong? Because the direction changes in a single frame, which the eye reads as a fault rather than an effect.

How many frames does the ramp need? Enough to register. Vizard Agent tunes it and shows you.

Can the turn land on a beat? Yes. Vizard Agent finds the grid and places it there.

What happens to the audio? Reversed speech is unusable; Vizard Agent handles it separately.

Can it reverse more than one section? Yes. Vizard Agent gives each one its own ramp.

Does it work on slow-motion footage? Yes, and Vizard Agent finds more frames make the ramp smoother.

Can I choose the speed steps? Yes. Give them and Vizard Agent works to them.

Will it look choppy? Not once smoothed. Vizard Agent checks it in motion.

Can it match a reverse effect I have seen? Yes. Send it and Vizard Agent studies its mechanics.

Does the clip get longer? Slightly, because slowing adds time. Say if the length is fixed.

Can it hold on the slowest frame? Yes, and Vizard Agent finds a short hold at the turn often helps.

What about the frame rate? Vizard Agent will say if there are too few frames to ramp.

Can I see the ramp as numbers? Yes. Ask Vizard Agent for the speed steps it used.

Why put the turn on a beat? Because an effect that lands with the music looks planned, and the same effect a quarter of a second off looks accidental.