Vizard Agent

How to stop a transparent clip losing its colours when it is composited

Last updated 2026-10-10 · 2 min read

Tell Vizard Agent that the transparent clip also looks wrong in other players. That symptom points away from grading and towards decoding: a file with an alpha channel read by something that ignores it comes back with shifted colours. It inspects the alpha, decodes through a path that handles it, and checks the colour on an actually composited frame.

What do you type into Vizard Agent?

Report the symptom across players, not the colour itself. Saying the clip looks washed out invites a grade; saying it looks the same way in two unrelated players says the file is being read wrongly, which is a different investigation. Send the original transparent files, because a re-export has usually lost the evidence Vizard Agent needs.

Prompt

These overlays are transparent files and the colours come out wrong when you composite them. They look wrong in other players too, so it is not my grade. Check how the alpha channel is actually being decoded, use a path that handles it, and show me a composited frame.

What does Vizard Agent actually do?

A transparent overlay carries two things: the picture and the mask. Read by the wrong path, the mask gets folded into the picture, and the colours come out subtly and consistently wrong in a way no colour correction fixes. So nothing gets corrected until the decoding question is settled. In the session behind this article it:

When does this not work well?

Some files are simply wrong. If the transparency was baked in at export, or the alpha was flattened at some earlier point, there is nothing to decode, and Vizard Agent will say so. Premultiplied and straight alpha need different handling, a format with no alpha at all becomes a keying job, and heavily compressed overlays fringe at the edges regardless.

Common questions

How do I know it is not my grade? It looks wrong in unrelated players too. Vizard Agent starts there.

Can it just correct the colour? Vizard Agent can, but that bakes in a fix that works on one background only.

Why did one player look fine? Because that one handled the alpha and the others did not.