Vizard Agent

How to change someone's skin colour without it looking like a filter

Last updated 2026-09-17 · 8 min read

Ask Vizard Agent for a conservative skin mask and a preview before anything renders. It builds the selection from the skin's colour range, compares the corrected frame against the original to confirm nothing outside the skin moved, checks the texture survived the change, and handles the whites of the eyes as a second pass sampled on a frame where the eyes are open.

What is the short version?

A colour change on skin is not like recolouring a jacket. Skin occupies a colour range shared by hands, sand, wood and half the walls in the world, so a selection built on colour alone will take the room with it.

  1. Tell Vizard Agent which colour change and what must not move.
  2. Ask for a preview before the full render.
  3. Ask for the eye whites as a separate, gentler pass.

What do you need before you start?

The clip and a clear description of the look. Vizard Agent works from a stated target — warmer, more golden, noticeably yellow — and from a list of things that are not allowed to change, which is what keeps the mask conservative rather than greedy.

What do you type into Vizard Agent?

Name the exclusions explicitly. Telling Vizard Agent what should change describes only half of the job; the other half is the list of things in frame that happen to share skin's colour range and therefore have to be left alone.

Prompt

Give her skin a noticeably yellow cast — realistic, not a filter. Only the skin and the whites of the eyes: leave the background, her clothes, her hair and everything else completely untouched. Show me a preview and a side-by-side against the original before you render the whole thing.

Variants worth knowing:

What does Vizard Agent actually do?

Here is the sequence on a real clip that needed a health-effect skin cast. The first pass is deliberately timid, because a conservative mask that misses a little is far easier to extend than a greedy one is to pull back.

  1. Samples frames and identifies where the skin actually is.
  2. Checks the selective colour controls available for a skin-only change.
  3. Builds a conservative skin mask and previews the correction.
  4. Checks the preview for realistic texture and for anything outside the skin.
  5. Compares the original and corrected frame at the same moment.
  6. Renders the full clip with the original audio untouched.
  7. Samples the face across the clip to place a stable eye correction.
  8. Previews a restrained tint in the whites of the eyes.
  9. Checks the eye tint on a frame where she is looking at camera.
  10. Strengthens the eye whites slightly and verifies the edges survived.

Step four is two checks that people collapse into one. Whether anything outside the skin changed is a masking question; whether the skin still has pores and shadow in it is a different question, and a correction can pass the first and fail the second.

Step nine exists because eyes are usually closed or half-closed. A tint judged on a frame where the subject is blinking looks fine and turns out to be far too strong the moment they look up.

Step seven is about stability rather than accuracy. A per-frame eye selection flickers, so the position is sampled across the clip and held rather than recalculated on every frame.

What does the result look like?

A person whose skin has changed colour and still looks like skin. Pores, shadows and the edge where the face meets the hair are all intact, nothing in the room shifted, and Vizard Agent gives you the side-by-side rather than asking you to remember what it looked like.

When does this not work well?

Colour selection struggles when the scene shares the skin's range. A wooden wall, a beige sofa or bare arms in the background all sit in the same band, and pulling the mask in tightly enough to exclude them starts excluding the subject's own cheek.

How do you fix a result that came back wrong?

Say which of the two failures you are seeing. "It caught the wall" and "she looks plastic" lead to opposite adjustments — one tightens the mask, the other reduces the correction — and treating them as the same complaint makes both worse.

How does Vizard Agent compare to doing it yourself?

By hand you pull a colour key, it grabs the wooden floor, so you narrow the range until the floor is safe and now the shadowed side of the face is not selected. The usual compromise is a weaker effect everywhere, which is how you end up with a filter.

By hand Vizard Agent
The selection A colour key, narrowed until safe A conservative mask, then extended
Texture Lost to the strength of the effect Checked as its own question
The eyes Included in the same pass A separate, gentler one
Judging it On whatever frame is up On an open-eye frame
Confidence It looked right in the viewer Side by side with the original

Common questions

Why is skin hard to isolate? Because half the world shares its colour range. Vizard Agent masks conservatively for that reason.

Will the texture survive? That is checked separately from the masking. Ask Vizard Agent to confirm both.

Can it do just the face? Yes. Tell Vizard Agent whether the hands and the neck are included or not.

What about the eyes? A second pass. Vizard Agent samples them on a frame where they are open.

Will it flicker? Not if the selection is stabilised across frames, which Vizard Agent does.

Can it work on several people? Yes, but name which one. Otherwise Vizard Agent changes everyone in frame.

Does the audio change? No. Vizard Agent keeps the original soundtrack throughout.

Can I see it before the render? Yes, and you should. A preview is far cheaper than a full pass.

What if the room is wooden? Harder. Vizard Agent will tell you where the mask cannot separate them.

Can I give it a reference photo? Yes. Vizard Agent hits a target look far more reliably than an adjective.

Does this work on a moving subject? Yes, within reason. Fast motion makes the mask edges harder.

How strong is too strong? When the skin loses its texture. That is the line Vizard Agent checks against.

Can it go the other way — remove a cast? Yes. Vizard Agent uses the same machinery, aimed at neutral instead.

Will the edges look cut out? Vizard Agent inspects the boundary at the hairline and around the eyes specifically.