Vizard Agent

How to cut action footage into a reel that tells a story

Last updated 2026-10-10 · 2 min read

Upload your footage to Vizard Agent and ask for a reel that tells a story rather than clips in order. Vizard Agent reviews the frames to find the beginning, the attempt and the payoff, analyses the music for the exact moment of its drop, and speed-ramps the cuts so the biggest shot lands on it.

What do you type into Vizard Agent?

Ask for a story explicitly. The instruction "not just clips in order" genuinely changes what Vizard Agent builds, because it turns the arc into a stated requirement rather than a lucky outcome of good clip selection. The feeling you name, such as adrenaline, triumph or calm, decides both the music and how hard the cutting drives.

Prompt

Cut my footage into a [30] second reel that tells a story, not just clips in order. It should have an [adrenaline] feel.

What does Vizard Agent actually do?

The difference between a montage and a reel people finish is an arc: something is attempted, something goes wrong, something lands. Two measurements shape the rest: where the music's drop actually falls, and how the phone's rotation flag behaves when footage is cut and re-encoded. Vizard Agent measures both rather than trusting either. In the session behind this article it:

When does this not work well?

A reel can only tell a story the footage actually contains. If the landing, the win or the finish was not filmed, the arc has no ending, and Vizard Agent cannot manufacture one. Slow motion from standard-rate footage softens, and fewer, longer clips make a montage rather than a reel.

Common questions

Does it need me to pick the best moments? No. Vizard Agent reads the frames and finds the arc, and naming your favourite moment guarantees it survives.

Will vertical footage stay upright? Yes. Vizard Agent tests how the rotation flag behaves before cutting anything.

Does it need high frame-rate footage? Only for slow motion. Vizard Agent tests the speed change first, and standard footage softens when ramped hard.