How to get the stray hands out of a generated sequence
Tell Vizard Agent which shots have people in them and ask for the hands to be edited out of the stills rather than the shots regenerated. It cleans each affected image, checks the cleaned frame before it goes anywhere near the timeline, and then animates from the cleaned versions — so the sequence keeps the composition you already approved.
What is the short version?
Some words quietly summon people into a shot. Ask for planting, harvesting, unboxing or applying, and the picture comes back with a pair of hands in it whether or not your sequence has a single person in it anywhere else, because the action itself implies one.
- Go to Vizard Agent with the sequence.
- Say which shots have hands you did not ask for.
- Ask for them edited out, then re-animated.
What do you need before you start?
The sequence and a decision about whether people belong in it at all. Vizard Agent will remove them cleanly, but it is worth being explicit that this is a rule for the whole piece rather than a complaint about one frame, because the same words will summon hands again next time.
- The generated stills or clips. As they came back.
- Which shots are affected. Often planting and harvest.
- Whether people are allowed anywhere. A whole-sequence rule.
- What should be there instead. Usually just the subject.
- Whether the shots are animated yet. Cleaning first is cheaper.
What do you type into Vizard Agent?
Ask for an edit rather than a regeneration. The composition, lighting and style of the shot are already right; the only thing wrong with it is a pair of hands, and regenerating throws away everything that worked to fix the one thing that did not.
Prompt
Variants worth knowing:
- "No people at all." A rule, not a note.
- "Edit, do not regenerate." Keeps the composition.
- "Show me each cleaned frame." Before animating.
What does Vizard Agent actually do?
Here is the order on a real vertical short about a plant's growth stages, built as nine generated shots. Two of them came back with hands in, and they were the two whose descriptions involved a person doing something.
- Inspects the current shots in the sequence.
- Reviews the ones with hands at full size.
- Checks which editing method suits the frame.
- Cleans the affected stills to remove the hands.
- Checks the cleaned first shot.
- Checks the cleaned last shot.
- Confirms the rest of the frame is unchanged.
- Generates the animations from the cleaned stills.
- Samples the animations for visual continuity.
- Rebuilds the sequence with the cleaned shots in place.
Step four is the choice that saves the sequence. Regenerating a shot gives you a new composition, new lighting and a new relationship to its neighbours, so a nine-shot sequence that was consistent stops being consistent to fix two frames.
Step seven is not paranoia. An edit that removes hands can quietly redraw what was underneath them, and in a growth sequence the thing underneath is the subject, so Vizard Agent confirms the rest of the frame survived before moving on.
Step three is worth a moment too. Not every frame wants the same repair, and a method that works on flat soil will smear a detailed background, so Vizard Agent picks the approach per frame rather than running one setting across the batch.
Step eight is why the order matters. Animating first and cleaning afterwards means cleaning a moving frame instead of a still one, which is far more work and far less reliable — Vizard Agent cleans the stills and animates from those.
What does the result look like?
A sequence with no people in it, whose shots still match each other in framing, light and style, because nine of them are the shots you approved and two of them are those same shots with something removed.
Vizard Agent shows you each cleaned frame, so you approve the repair before it is animated.
When does this not work well?
Some frames cannot lose their people, and Vizard Agent will tell you which ones. If a hand is holding the subject, occluding most of it, or is the actual reason the composition works at all, then removing it leaves a hole that has to be invented from nothing rather than simply uncovered.
- Hands holding the subject. It will fall over, visually.
- Large occlusions. Too much has to be invented.
- The action needs a person. Then the rule is wrong.
- Very detailed backgrounds. The repair may not match.
- Already-animated shots. Clean before animating, not after.
How do you fix a result that came back wrong?
Point at the specific frame and say what looks wrong in it. Vizard Agent works shot by shot on this job, so a note about one cleaned still stays a single re-edit of that one image rather than turning into a change that ripples through the whole sequence.
- "The soil looks smeared there." A different edit method.
- "There is still a thumb." Vizard Agent cleans it again.
- "That one needs regenerating after all." It will match style.
- "Keep the hands in shot one." The rule gets an exception.
How does Vizard Agent compare to doing it yourself?
By hand the reflex is to write the prompt again with "no hands" appended and take whatever comes back, which is a different picture. Two prompts later the sequence has three styles in it and the original problem is still there.
| By hand | Vizard Agent | |
|---|---|---|
| The fix | Regenerate the shot | Edit the existing still |
| Consistency | Drifts with each retry | Composition preserved |
| Verification | Look at the sequence | Each cleaned frame checked |
| Order of work | Animate, then notice | Clean, then animate |
| The rule | Re-typed each time | Applied across the sequence |
Common questions
Why do hands appear at all? Because the action implies a person. Vizard Agent can rule them out.
Can I just say "no people"? Yes, up front. Vizard Agent applies it to every shot.
Will editing damage the picture? It can. That is why Vizard Agent checks each cleaned frame.
Is regenerating ever better? Sometimes, and Vizard Agent will say when the occlusion is too big.
Does it work on video too? It is much harder. Clean the stills first if you can.
What about faces? Same approach. Tell Vizard Agent what must not appear.
Will the style still match? Yes, because the shot is the original with something removed.
Can it clean several at once? Yes. Vizard Agent handles them as a batch.
Do I see them before animation? Yes, if you ask, and it is worth asking.
What if I want one shot to have hands? Say so. Vizard Agent treats it as an exception.
Does this cost a regeneration? An edit, which is usually cheaper than a full regeneration.
Can it match the animation style? Yes, Vizard Agent animates the cleaned stills the same way.
What if the repair looks flat? Ask Vizard Agent to try another method on that frame.
Why not check every shot? You can, and asking Vizard Agent for a sweep is a good habit.