Vizard Agent

How to make a cinematic driving short film without your own footage

Last updated 2026-10-10 · 2 min read

Tell Vizard Agent the subject and the kinds of shots you want and it sources the footage itself. Vizard Agent runs several targeted searches for specific angles, analyses the tempo and energy of candidate tracks, grades every clip to a common look, and cuts the film to the music.

What do you type into Vizard Agent?

List the shot types explicitly. Vizard Agent turns each one into its own search, so a line like "cornering, road scenery, changing perspectives and atmospheric moments" produces several distinct rounds of sourcing rather than one generic sweep that returns the same angle twenty times. Name the mood as well, because it drives the whole edit.

Prompt

Create a cinematic [40] second short film about [driving]. Include [cornering, road scenery, changing perspectives and atmospheric moments]. [Synthwave], widescreen.

What does Vizard Agent actually do?

A cinematic short does not need footage you shot yourself. It needs variety of angle, a music track with a real arc, and a single colour grade across every clip, so that twenty different sources read as one film. Vizard Agent searches by shot type and goes back when the contact sheets come up short. In the session behind this article it:

When does this not work well?

Sourced footage is other people's footage. It is not your car or your road, so if the film has to show a specific vehicle or place, this is the wrong method. Licensing follows the source. Clips shot in very different light will not match perfectly, sourced shots cannot follow one driver through a journey, and variety depends on what exists.

Common questions

Do I need my own footage? No. Vizard Agent sources the clips when you have none, which is what happened on this run.

Will the clips look consistent? Yes. Vizard Agent grades them all to one look and matches the frame geometry.

Can it hit an exact duration? Yes. Vizard Agent verifies the cut points against the target before rendering, which is how this run landed on forty seconds exactly.