Vizard Agent

How to make a splash in your own footage bigger without it looking added

Last updated 2026-10-10 · 2 min read

Tell Vizard Agent which moment to amplify and how much bigger you want it. It studies the frames around the impact to find exactly when the splash starts, isolates the real droplets already in your shot, builds the bigger version out of that same water rather than generating new water, and confirms the sound has not shifted.

What do you type into Vizard Agent?

Say "realistic" and mean it. Asking only for bigger gets you bigger, and past a certain point bigger stops looking like water. Adding the constraint keeps each round pushing the scale up rather than the realism down. Describe the moment by what happens, like "when the bottle hits the bench", so Vizard Agent knows what the timing hangs on.

Prompt

Make the splash from the bottle bigger, especially at the moment it hits the bench. Higher and thicker, a bit wider, with more large droplets and separate drops, but keep it realistic, and make sure the droplets move at the same speed as the water already in the shot.

What does Vizard Agent actually do?

It builds the bigger splash out of the droplets already in the frame. Cut from your own footage, they already have the right colour, blur and light, so multiplying them gives more of the same water instead of a different substance sitting on top. Then it anchors the peak to the impact frame. In the session behind this article it:

When does this not work well?

There has to be some real water to build from. A splash that is barely visible, badly lit or motion-blurred into a smear gives nothing to isolate, and an effect built without that source material is a generated splash with all the usual tells. Low resolution is a problem too, because scaled droplets go soft.

Common questions

Can it use my own water? Yes. Vizard Agent isolates droplets from the shot itself.

How much bigger can it go? Until it stops looking real. Vizard Agent will say when.

Will the sound move? No. Vizard Agent checks the audio has not shifted.