Vizard Agent

How to remove blemishes from skin without smoothing the whole face

Last updated 2026-10-10 · 2 min read

Ask Vizard Agent to map the blemishes and their movement before it corrects anything, then apply a feathered fix to only those areas. A correction applied to the whole face cannot tell a spot from a pore, so it removes both, which is why retouched video so often looks like a mask rather than a person.

What do you type into Vizard Agent?

Name what stays as well as what goes. Without that second half, the instruction reads to Vizard Agent as "improve the skin", and improving skin is precisely the operation that flattens it into something that looks moulded rather than photographed. Say how far to go, too: calmer often reads better than gone entirely.

Prompt

Remove the acne from her skin in this clip: only the blemishes. Keep the skin texture, the pores and the freckles exactly as they are, and do not smooth the rest of the face. Map where the marks are across the clip first, and show me a preview before the full render.

What does Vizard Agent actually do?

Smoothing works by removing texture, and a blemish is texture like any other. Blemishes sit in particular places on a particular face, and that face moves, so the correction has to follow them rather than being applied to a region of the frame. In the session behind this article it:

When does this not work well?

Some corrections can't be made locally. Widespread redness, a texture change across a whole cheek, or marks moving under heavy motion blur won't respond to a feathered patch, and Vizard Agent will suggest a gentler overall grade instead. Very low resolution leaves no texture to protect, strong side lighting shows the correction at the shadow edge, and long clips give the tracking more room to drift.

Common questions

Why not just smooth the skin? Because smoothing cannot tell a spot from a pore. Vizard Agent maps the spots instead.

Will freckles survive? Yes, if you say so. Tell Vizard Agent what counts as a blemish and what does not.

Can I see it before the render? Yes. Vizard Agent tests on a one-second sample, which is much cheaper than a full pass.