Vizard Agent

How to stop a background object changing colour between two edited sections

Last updated 2026-10-10 · 2 min read

Tell Vizard Agent which object changed. When a shot is edited as two separate intervals, each one is processed independently and incidental background detail drifts between them. It compares the object's region on both sides of the handoff, prepares a masked reference patch from the side that is right, and matches the other to it rather than re-editing the whole shot.

What do you type into Vizard Agent?

Point Vizard Agent at the object and the moment it changes, and say which side is right. This is a local repair, and describing it locally keeps it local. A general note about consistency invites a global grade, which then changes everything you were already happy with.

Prompt

The car parked in the background is a different colour after the transition. The first half is right. Compare that region on both sides of the handoff, build a masked patch from the correct version, and match the second half to it without changing anything else in the frame.

What does Vizard Agent actually do?

Splitting one continuous shot into two intervals is often the right call: it's how you get two states of the same thing without a visible cut. The cost is that anything the edit didn't care about can come back different on the other side. The repair is a masked patch on that region, not a grade on the whole half. In the session behind this article it:

When does this not work well?

A patch works when the object is stable enough to sit under one. If it moves a lot, is partly hidden, or the difference is a lighting change rather than a colour change, matching a region is the wrong tool and the shot may need regenerating as a whole. Reflective surfaces don't hold a constant colour either.

Common questions

Why did it change at all? Because Vizard Agent processed the two intervals independently, which is what let the intended change happen.

Will it affect the rest of the frame? No. Vizard Agent masks the patch to the object's region.

Why not regenerate the shot? You would lose everything else that came back right the first time, so Vizard Agent patches instead.