Vizard Agent

How to stop the punch-ins cycling too fast in a talking-head edit

Last updated 2026-10-10 · 2 min read

Tell Vizard Agent the reframing is cycling too quickly and that a punch-in may only start where a new sentence starts. It reads the sentence boundaries out of the transcript, plans far fewer framing changes, holds each one across a long passage, and keeps the talk as one unbroken audio track underneath.

What do you type into Vizard Agent?

Ask for the rule rather than the count. "Fewer zooms" leaves Vizard Agent guessing at how many fewer, and a guess will be wrong in one direction or the other. "Only at the start of a sentence" is a rule the transcript can be measured against. Say the audio must run continuously underneath, too.

Prompt

The framing changes too often and it is tiring to watch. Punch-ins must only start at the beginning of a new sentence, never mid-sentence, and each framing should hold for a long stretch. Keep the talk as one continuous audio track. Do not cut the speech at the framing changes. Same total length.

What does Vizard Agent actually do?

The transcript already knows where the sentences are, so the framing plan is derived from the speech rather than laid over it on a timer, and it never lands a zoom mid-clause. A framing change cut in the audio leaves a mark in the waveform, which makes the waveform the proof. In the session behind this article it:

When does this not work well?

Sentence starts are only useful anchors when the speaker actually speaks in sentences, and plenty of good footage doesn't. A rambling take, a conversation between two speakers, a recording the transcript struggles with, or a piece so short that holding a framing means never changing it all leave little to anchor to.

Common questions

How many punch-ins will I get? As many as the rule allows. Vizard Agent does not work to a target count.

Does the video get shorter? No, not unless you ask. Vizard Agent keeps the full runtime.

How does it know a punch-in cut the audio? Vizard Agent looks at the waveform of the render, where a cut is visible.