Vizard Agent

How to take a video through rounds of client changes

Last updated 2026-10-10 · 2 min read

Send Vizard Agent the feedback as a numbered list with timestamps. Vizard Agent works out which scenes each note touches, re-animates only those, measures the placements it is asked for rather than eyeballing them, and re-checks the whole video frame by frame before returning the next version.

What do you type into Vizard Agent?

Number the notes and attach a timestamp to each. Vizard Agent maps notes to scenes, so a numbered list with times is faster to act on than a paragraph, and the reply is easy to check note by note. Say explicitly what should not change, because rebuilding things nobody asked about is what makes rounds expensive.

Prompt

New feedback round: 1. [Around 0:14-0:18]: [place both logos discreetly on the unit, integrated into the style]. 2. [Around 0:36-0:41]: [animate the map more dynamically; it looks too static]. 3. [The ending]: [clean fade rather than an abrupt cut; time the outro properly]. Everything else stays as it is.

What does Vizard Agent actually do?

It keeps the work narrow. Each note is mapped to the scenes it touches, only those are rebuilt, and every note is checked off against the render before the version goes back. That last check is what stops round five being mostly about things that were meant to be fixed in round four. In the session behind this article it:

When does this not work well?

When the notes are vague or the rounds contradict each other. "Make it pop" can't be acted on precisely, and bigger last week, subtler this week undoes itself. Regenerated scenes differ slightly, every round costs, and a structural change needs a rebuild, not a correction. Vizard Agent keeps going as long as you send notes, so the judgement is yours.

Common questions

Will unrelated scenes change? Not deliberately. Vizard Agent rebuilds only what a note touches and holds the rest.

Can it place a logo precisely? Yes. Vizard Agent measures the coordinates and tracks it into the moving scene.

Why send back a full render each round? A change in one scene can shift the timing of everything after it. A full render is the only version that can honestly be signed off.